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Old Jun 20, 2005, 08:17 PM // 20:17   #1
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Default Want to kill a Wa/Mo?

After playing my wamo in shiverpeak arenas there are a few things people need to bring to shut me down...


Mesmers... empathy, blackout, conjure phantasm, ether feast, distraction, chaos storm, shatter/drain enchantment (christ on a cracker one of these two should ALWAYS be in your bar). Any of those will cause me a problem thanks to my self heal needs.
Bring interupts for my healing signets and res'es (omfg, not ONE single mesmer brought interupts during my whole time in the arenas, and I spent a LOT of time there over the course of a few days). You guys should have the easiest time in killing me since you can throw degens on me and sapp my energy and kill my healing with interupts.

Rangers... pin down. That's about it. You can't really kill me (never met a ranger in Shiverpeak Arena that made me even glance at my health bar). But you can sure as hell piss me off to no end and make me want to leave if it's just you and me (as long as you don't talk shit, then I stay just to prove you wrong). Traps if you've got'em, but I won't chase you and walk through them. Not all people are as observant though. Poison combined with bleeding may make me think twice about giving chase. But it won't kill me since no ranger brings interupts to knock out healing signet.
P.S. Leave your pets at home. Nobody cares about them and all they do is feed me energy since they do melee attacks. Thanks.

Monks... smite the shit out of me. My defenses get bypassed by that stuff. Really though, I'll heal faster than you can smite. Actually... just, don't worry about it. Go back to healing/protection.

Warriors... you're not gonna kill me. Bleeding doesn't bother me. Cripple me and I don't care. I heal fast enough that deep wound won't matter. Just don't keep attacking me!!! Especially when you start seeing "block, block, block". You're most likely feeding me energy thanks to Bonetti's Defense. Thanks bub. Bal's Aura feeds me extra adrenaline and energy every time you hit me too. Thanks again.
If you are a hammer build, you have a good chance of hurting me thanks to knockdowns. You're probably the only warrior type that has a chance in killing me. Though you are rare.

Necros... hate you guys. I know how bad you are because I have a primary necro char. Curses, vampiric skills... it hurts me. Your drains bypass armor. Enfeeble means I'm doing crap damage to you. You usually don't attack me in melee but you let me get close since I can barely hurt you so I don't get extra energy from you. Rotting flesh and plague touch will put a huge degen on me when you throw bleeding back on me (the only time bleeding affects me is when it's stacked with another degen).
Another problem with necros is if all I see them using are pure necro skills and they're ignoring their secondary class skills, I'll turn on Frenzy to take them out faster. Throw death nova on yourself at the last minute and I'm toast thanks to double damage from the explosion. Poison should finish me off if the explosion didn't already (assuming you put some decent hurt on me with life stealing).

Elementalists... nuke me, but do it fast. I have a tendency to go a little nuts sometimes and think I can live in the fire. You're squishy though, so if I don't die fast, you certainly will. Bring up lava font since it's got a quick cast/recharge, then phoenix, then immolate my ass (I start getting worried when my healing breeze gets nulled). Keep immolate on me. It'll scare me away.



I make no claims to greatness. I don't claim I can kill everyone (and I can't, but I've certainly tanked a few teams in the arenas, lol). But if you want to drop a wamo, then use the above with your team.
Mesmers probably do it the fastest. They are always priority targets to me since they do the most hurt.

Also, don't go after the decoy. I was always decoy and I loved it. I was the first one in the fight and I always started hitting the monk. I don't CARE if I kill the monk, that's not my goal. I want everyone to try to protect their monk by attacking me so my team can pick them off one by one (worked for SOOOOOOOOOOOO many battles, lol).
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Old Jun 20, 2005, 09:36 PM // 21:36   #2
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toastgodsupreme is just as selfish and arrogant as most warriors.
Obviously one of thoose warriors that turtle behind their shield and healing most times not doing that much damage at all, that explains his overrated fear for mesmers (healing SPELLS), Still a fine build.
Knockdown will kill him faster than he thinks, its just a SHAME hammers are barely used.

At least he knows his limits and how to "fear" and defeat other characters depending on his build.
Hope he played more than 2 chars in guildwars, to learn their behaviour and skills by active playing.

nice to see once again proven:
W>Mo>R>Me>E>N>W>Mo>R>Me>E>N>...
apart from that, no big news.
Theres so MAMNY Paladins out there, not knowing how to kill one is the biggest shame in the game!


Last words.
The longer i played a Wa/Mo as 4th char (after E,N,Me) the more i loose ALL my respect to ALL the warriormonks out there, because this class is so ridiculously easy to play and so UNCREATIVE to handle (just DAMAGE with one kind of weapon, nothing more).
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Old Jun 20, 2005, 09:50 PM // 21:50   #3
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Congratulations. No one cares about the Shiverpeak Arena or any healing War/Mo build that will go nowhere in Tombs or GvG. So go enjoy beating on unskilled playes. Everyone here already knows how to deal with characters like that.
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Old Jun 20, 2005, 09:52 PM // 21:52   #4
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pffff.. my IW Me/W would rock most warriors in melee combat its rather humorous
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Old Jun 20, 2005, 10:44 PM // 22:44   #5
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IW is fun for beating up on newbies but it's just for show anywhere else.
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Old Jun 21, 2005, 01:10 AM // 01:10   #6
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Quote:
Originally Posted by Ollj
toastgodsupreme is just as selfish and arrogant as most warriors.
Obviously one of thoose warriors that turtle behind their shield and healing most times not doing that much damage at all, that explains his overrated fear for mesmers (healing SPELLS), Still a fine build.
Knockdown will kill him faster than he thinks, its just a SHAME hammers are barely used.

At least he knows his limits and how to "fear" and defeat other characters depending on his build.
Hope he played more than 2 chars in guildwars, to learn their behaviour and skills by active playing.

nice to see once again proven:
W>Mo>R>Me>E>N>W>Mo>R>Me>E>N>...
apart from that, no big news.
Theres so MAMNY Paladins out there, not knowing how to kill one is the biggest shame in the game!


Last words.
The longer i played a Wa/Mo as 4th char (after E,N,Me) the more i loose ALL my respect to ALL the warriormonks out there, because this class is so ridiculously easy to play and so UNCREATIVE to handle (just DAMAGE with one kind of weapon, nothing more).
w/mo's easy to play? have you heard of blind?
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Old Jun 21, 2005, 01:20 AM // 01:20   #7
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Quote:
Originally Posted by Ishamael Sedai
w/mo's easy to play? have you heard of blind?
Have you heard of condition removal? It comes with the monk part of the w/mo.
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Old Jun 21, 2005, 07:21 AM // 07:21   #8
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W/Mo Tanks in PvP, that's genius. Try it in team arena, tombs, or GvG, and let us know how it works out.
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Old Jun 21, 2005, 07:52 AM // 07:52   #9
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What good is a warrior that doesn't do any damage?

I doubt you could kill my ranger, mesmer, OR monk.

Actually, I know you can't kill two of them, And the only reason you can kill my mesmer is because it gets squished like a bug.

You'll never hit my ranger though. Its so funny to see warriors try to take down my ranger. Pop on whirling defense or some other self defense skill, then a trap or two, throw dirt when defense wears off, pin down, poison arrow, etc... and you say a ranger can't kill you....
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Old Jun 21, 2005, 08:16 AM // 08:16   #10
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The OP seems to think that mesmers should be able to interrupt a healing signet.....but that isn't too likely to happen as most mesmer interrupts focus on spells, with the only interrupt that stops signets being the rather weighty Cry of Frustration.

Also, many healing spells cast very fast indeed, so are tricky to interrupt if one hasn't practiced the skill.
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Old Jun 21, 2005, 08:52 AM // 08:52   #11
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Am I missing something here? The guy posts here to help others and you guys flame him for being a War/Mo and call him selfish and arrogant and blah blah blah.

I don't get you people sometimes. Ok, I hardly every get you at all.
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Old Jun 21, 2005, 09:49 AM // 09:49   #12
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The truth is, W/Mo's suck. Any class can kill them relatively quickly. And you're little snippet about smiters going back to Healing/Protection didn't earn you any respect either.


And by the way, my ranger could pwn you. You wouldn't be able to do anything, you would be out of attack range, and your healing signet would be gone for 20 seconds the first time you tryed to pull it out. All your other skills would be interupted by incindiary arrows, and any spells you tryed to pull would get you Dazed and Confused for so long it's not true.
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Old Jun 21, 2005, 09:50 AM // 09:50   #13
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Quote:
Monks... smite the shit out of me. My defenses get bypassed by that stuff. Really though, I'll heal faster than you can smite. Actually... just, don't worry about it. Go back to healing/protection.
Monks can take care of warriors just fine with enough smiting.

I'm currently on my 4th char, and I'm going smiting this time around. I've also been to shiverpeak arena, and as a level 12 smiter monk, I can kill warriors, or at least soften them up pretty well before dying.

For starters, many warriors insist on bringing frenzy. Defence ignoring + double damage = death for them. Smite will do over 70 defence ignoring damage on it's own, and 140+ while under frenzy. Tag them with Banish for another 50 defence ignoring damage, which becomes 100, and they're dead.

When swamped, Symbol of Wrath is great to get off before death. 30 DPS that ignores defence.

Bane Signet for 52, and Holy Strike for 90, comboed. When a warrior gets close, you start bane signet. They make it to you just as bane signet goes off, and since they are trying to attack you, they get knocked down. Follow up with a holy strike for extra damage. A warrior can't heal from that right away because they've been knocked down, and you have about enough time to slip in one fast attack and hope they die. If they aren't injured enough, you've got to lay down symbol of wrath and hope they're so desperate to kill you that they'll stand in it and die coupled with your other smites, which is actually quite common.

If you weild a melee weapon, Strength of Honor and Judge's Insight should push your damage up to par with a warrior's (At that point in the game, anyway.) Use the smites if they try to run away, or to gain a rapid damage advantage, such as the bane signet+holy strike combo.

The above won't always work, but the point is, a monk CAN smite a warrior just fine. Sometimes you win, sometimes you lose, and that's just the way the arena is.
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Old Jun 21, 2005, 04:03 PM // 16:03   #14
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Usually W/Mo's keep my monk alive.

I love when I get 2 of them on me at once.
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Old Jun 21, 2005, 04:48 PM // 16:48   #15
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Quote:
Originally Posted by toastgodsupreme
After playing my wamo in shiverpeak arenas there are a few things people need to bring to shut me down...
Leave the shiverpeak arena and go fight in a place where 20's roam. You'll soon realize it's you who needs to do the rethinking, on how to stay alive. Lots of the classes you listed can PWN you and your post show you are oblivious as to how.

Thanks for the advice, but things change quite a bit when you leave the comfort of the yaks bend arena. Many classes do not become truly potent until they get their later skills.

I have a ranger mesmer that eat's warrior monks for breakfast and I dont use pin down at all. Try using your monk skills with no energy while you are being held at -9 health degen with interrupts.
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Old Jun 21, 2005, 05:08 PM // 17:08   #16
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It is not just W/Mo's that can be beaten, it is any warrior that can. My ranger in shiverpeaks arena could take out 2 warriors attempting to gang him. Throw dirt on them both, kill one. Whirling defence, kill other. Unfortunately I did so much pwning I had a 66 wins treak and lvled to level 16 when I was only 50% of the way when I started. So no more owning in that arena.

But from personal experience from using a mesmer to my warrior, I do better with my warrior. My warrior in LA arena can take out lots of enemies easily. Only time a ranger beat me in LA arena was when he was runign around like a coward using pin down and dodge for 30 minutes. I eventualy said I had better things to do, sat down and went to help my sister with my niese. I don't understand why rangers don't always bring throw dirt and or whirling defence.

Last edited by Eskimo Bob; Jun 21, 2005 at 05:11 PM // 17:11..
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Old Jun 21, 2005, 05:11 PM // 17:11   #17
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Quote:
Poison combined with bleeding may make me think twice about giving chase. But it won't kill me since no ranger brings interupts to knock out healing signet.
Ironically enough, I bring Apply Poison, Melandru's Arrows (poison and bleeding), whirling defense, throw dirt, pin down, distracting shot and dibilitating shot.
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Old Jun 21, 2005, 05:52 PM // 17:52   #18
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Quote:
Originally Posted by Eclair
Have you heard of condition removal? It comes with the monk part of the w/mo.

... should warriors really equip condition removal in the place of an attack skill? secondly if you remove it how hard is it for a pack of air ele's to put it right back on again? do you also bring hex removal to deal with glimmering mark? wow that is going to be an effective warrior, why not just make him a monk...
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Old Jun 21, 2005, 06:31 PM // 18:31   #19
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Condition removal...

I run a conditions engine. And if you're a warrior who's got weakness on you say, FOREVER... Um, I'd like to see anyone care for what you're doing.

Even funnier is when a ranger or another conditions class challenges me toe to toe. Unless they got a plague something... [touch signet, etc.] I own them.

Hex removal is the one thing I can't deal with. Any W/Mo with brains knows that a simple hex [faintheartedness] and condition [enfeeble] will reduce them to little less than nothing... hmm...

I've fought in both GvG, random arena, Team Arena, and HoH. There's nothing more fun for me than to dump conditions all over the place and NOBODY bothers to remove conditions due to bringing 'more attack skills'.

I made a HEAVY DMG axe using W/N and let me tell ya, having no condition removal or ability to control conditions makes me cry when I'm afflicted...

Please please all you new or would be W/Mo out there, bring a condition remover and a hex remover. Then maybe you'd be worth someone's time. ^_^
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Old Jun 21, 2005, 11:06 PM // 23:06   #20
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Quote:
Originally Posted by Yukito Kunisaki
Condition removal...

I run a conditions engine. And if you're a warrior who's got weakness on you say, FOREVER... Um, I'd like to see anyone care for what you're doing.

Even funnier is when a ranger or another conditions class challenges me toe to toe. Unless they got a plague something... [touch signet, etc.] I own them.

Hex removal is the one thing I can't deal with. Any W/Mo with brains knows that a simple hex [faintheartedness] and condition [enfeeble] will reduce them to little less than nothing... hmm...

I've fought in both GvG, random arena, Team Arena, and HoH. There's nothing more fun for me than to dump conditions all over the place and NOBODY bothers to remove conditions due to bringing 'more attack skills'.

I made a HEAVY DMG axe using W/N and let me tell ya, having no condition removal or ability to control conditions makes me cry when I'm afflicted...

Please please all you new or would be W/Mo out there, bring a condition remover and a hex remover. Then maybe you'd be worth someone's time. ^_^
Simply put you cannot make a build to counter everything. You could technically counter blind and other conditions by yourself but by doing it you would be taking up so many skill spots you couldn't do enough dmg especially considering your not even being targeted 1st, 2nd, or 3rd (unless you are a rezzer). Why not just become a protection monk in that case? It isn't like condition removal magically fixes things either since conditions are easy to put on.
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